In the course I’m taking at Udemy.com, one of the projects was creating a bowling ball and pins.
First we had to gather our references so we’d have the correct size ratio between ball and pins, and a way to easily convert the ratio into Blender units.
Our next assignment was determining what type of sphere to use for the bowling ball. We had 3 choices: UV sphere, ico sphere, or cube (yes, a cube can be a sphere). The ico sphere seemed to be the best choice as we needed to put 3 holes in the ball at uniform intervals.
Then we created an outline with curves and spun it to create a pin.
So I had my first bowling ball and pin.
Then I found a diagram as a background image for determining distance between pins.
We created additional pins using the array modifier and the diagram helped with placement.
The final assignment was to move the pins into a position to appear they had been hit by the ball, then render our scene.